Jason Mraz: You Are Loved, November 15th 2011

He sings with so much heart and soul, he scats effortlessly, he plays the guitar like a boss (especially considering he is self-taught!), he writes his own songs, he raps like a pro and even sings opera – is there anything Jason Mraz can’t do?

About 3 weeks ago, I attended his concert – or more appropriately called, his “acoustic evening” – at the Civic and that was easily the BEST thing I did all year.

I have been a fan for a long time (from the beginning), and I had been hoping and waiting for YEARS for him to come this way for a gig.  I was beyond ecstatic when I found out he was coming; I purchased my tickets TWO MONTHS prior on day one of the fan pre-sale – which resulted in (I thought) the best seats in the house 🙂  Not only was I mere feet away from the stage but I was clever and lucky enough to have picked seats that were right smack bang in front of the mic!

I have watched some of his performances online but nothing could honestly prepare me for what I was about to experience on the night.  He is already ‘aMRAZing’ as a recording artist but he is absolutely phenomenal live.  Completely different energy and his voice almost takes on a whole different persona.  One of his trademarks is that he is very improvisational with his performance; he has said many a time in interviews that he rarely performs the same song the same way more than once.  And this is so true.  Even though many of the songs were tracks I had heard a million times, it was like I was listening to them for the first time.

From start to finish, I was completely mesmerized.  What made the experience that much better was how he engaged with the crowd – he is very charming in real life!  He had some really funny stories to tell but also heartfelt words of inspiration to share.  I also loved all the audience participation bits – quite an integral part to the overall evening.  He has said in an interview that when he performs live it’s not about people coming to stare at him for 2 hours but it’s about everyone coming together to enjoy the music and participating in the experience.  To me, that speaks a lot about him as an artist and really just makes me love and respect him even more!  I think it is this perspective that he has that explains why he also incorporates other singer’s songs in his performance which I think is so refreshing.

I definitely, totally fell in love with him even more after watching him live ❤  The only thing I wished was that he wasn’t sporting the long hair and was wearing his trademark fedora!  He’s still incredibly cute though, and just such a down-to-earth and genuine person.

I have been listening to his music non-stop since then and watching countless videos of his other live performances all over the world and I just cannot get enough of him!!  He truly has a remarkable gift – he has such a beautiful character and tone to his voice and I think what’s even more appealing than that is just the way his songs tell a story.  He is such a fantastic lyricist; the way he expresses himself through song is a breath of fresh air – he is so clever and sometimes whimsical with his words.  His songs are all full of meaning, heart and soul and even though he is singing to a crowd of hundreds or thousands he has this uncanny, amazing ability to perform as if he was singing to only you.  And I have to say he has some crazy breathing skills; how he gets out so many words in one breath (and so succintly too!) is beyond me.

I must also mention the extremely talented Toca Rivera, Jason’s percussionist/right-hand-man who is a star in his own right, in my opinion.  His vocals perfectly complement Jason’s and don’t get me started on how he works his magic with all the percussion instruments he has at his disposal!  During the few times I wasn’t so busy staring at Jason, I was completely sucked in to Toca in action.

I didn’t record any videos myself because I just wanted to fully enjoy the evening without getting distracted, but thanks to Youtube there are quite a number out there and I’m going to share some of them here – because I don’t think my words can really justify how amazing he is!  There were, of course, SO MANY to choose from – I knew I couldn’t put them all here so I’ve picked the better quality ones and (hopefully) a good mix of tunes.  If these whet your Mraz appetite then go check out the other performances on Youtube, they’re not difficult to find.

In this one he talks about why he says “water” the way he does, hehe – he’s so adorable ❤

*Thanks to sienetta for the video

When this happened, I pretty much died of jealousy right there and then – no doubt every girl in the crowd was completely jealous of Esther!  Even now after the fact, every time I watch this video I get so sick to my stomach with jealousy!  I hope I am fortunate enough to get to sing a duet with him one day…a girl can hope!

*Thanks to j9broom for the video

This song leaves me so gobsmacked each time.  His range is mind-blowing – not only can he go really low but to be able to go operatic as he does here is just incredible. I also love the words behind the song too – one of my faves, in terms of the lyrics.

(Whoever keeps laughing in the background is really irritating though!)

*Thanks to sienetta for the video

Some of you may have heard this song on the radio – apart from his “hit singles” this would be another familiar song to the non-Mraz-fan ear because he won a Grammy for this song a couple of years back.  I think it has a very interesting beat to it, always makes me feel happy when I listen to it!

*Thanks to TheFletcherStewart for the video

This is one of my fave up-tempo tracks from him – I can’t get over how dirty the song is though, LOL.  I love the scatting he does in this performance, and the guitar lick at the beginning is freaking wicked!!

*Thanks to GriefHammer for the video

A new track which I hope will make it onto his next album!!  I love the guitar riff in this track and the harmonies between him and Toca are beautiful!  The lyrics are really interesting too if you listen closely.

*Thanks to sienetta for the video

And finally, I will leave you with the song he is best known for, with a little bit extra at the end!

*Thanks to kangta164 for the video

Thank you, Jason Mraz, for coming to New Zealand.  You changed my life that night – something you said near the end really spoke to me and changed my entire perspective on life.  So thank you!!  I can only hope I will be fortunate enough to watch you perform live again.

YOU ARE LOVED, JASON ❤

In the Spirit of Thanksgiving…

A few things I am thankful for…

(in no particular order)

1.  L.A. Noire 😀

Come on, who here is surprised? 😉 I am thankful for L.A. Noire because it significantly peaked my interest in games and also helped improve my gaming skillz (yes skills with a ‘z’ :P); specifically it helped me get over my at-the-time phobia of shooting games.  Turns out I’m not too shabby with a gun 🙂  My driving on the other hand leaves a lot to be desired *shame*

L.A. Noire also led me to be a part of a whole community of like-minded fans via Twitter and Tumblr (shout out to Kelly and Allyson – so thankful to have e-met you guys! :)), and also introduced me to Sean McGowan, the amazing, super talented actor behind Stefan Bekowsky, who also happens to be one of the nicest, sweetest, most down-to-earth people in the business today.  Sean, you are AWESOME, thank you for, well, being you! 🙂

So big thank you to Rockstar Games and Team Bondi!

2. Naughty Dog and Nolan North

The Uncharted series is the perfect game in every way, in my eyes 🙂  It has given me hours and hours of much needed escapism, which I have really craved this year, so thank you to the Dogs!!

Nolan – you brought life to Nathan Drake, possibly one of the most liked video game characters of this generation.  Thank you for giving me a virtual crush, HAHA!

I think I will leave it at that since I think I nattered on long enough about Uncharted in my previous blog post…

3. Jason Mraz

I have been a fan of his from the start (before the world took notice!), but I have grown sooo in love with this man ever since I saw him live last week.  I have been listening to his songs non-stop ever since – his songs are truly a work of art; he is an amazing lyricist with such a beautiful and unique style to his sound and his performance.  His improvisational method of performing means he sings a different rendition of the same song each time which is great!  He is even more fantastic live – heartfelt and effortless performance from start to finish…truly magical.  And man, can he rock that guitar!!  It is an experience I will NEVER forget and I can only hope that I get the opportunity to watch him perform again in the future.

To top it off he is just such a wonderful human being – I swear he is the nicest and most genuine person in the music industry (very similar to Sean ;)).  His humility, generosity and selflessness is truly inspirational.  I just love that even though he is this successful singer/songwriter (two time Grammy winner, no less!! :D), he doesn’t let the fame define him; he just wants to make music and share it to the world, he wants to enjoy life and make his mark in this world in his own special way.  I like that he sees his fans as his friends and that he sees the world as one big family.

The fact that he is also incredibly cute and charming is just the cherry on a very yummy cake 😉  He is quite a comedian too which I discovered at his concert.  WOW, he’s like the perfect package *swoon*

But yeah, I’ve been a bit down this week and listening to Jason’s songs have really cheered me up and lifted my spirits.  He also said something during his concert that really moved me and has motivated me to see things from a different perspective.  So muchos gracias, Jason – YOU ARE LOVED 😀

4. Patricia 🙂

I have known Patricia for quite a number of years now.  We’ve had our ups and downs as all good friendships do but we have certainly come a long way and I feel our friendship right now is at it’s best 😀  Patricia, you have been a source of strength and comfort to me this year when I needed it most and I cannot thank you enough for your words of advice, encouragement and support.  I will probably never be able to repay you but I can only hope that I can return the favor one day 😉  I love you, babe – I’m glad to have you (back) in my life xo

On the subject of friendships, I want to take the opportunity to extend some quick shout outs to the following awesome people:

Michelle – I’m thankful for the friendship we developed this year…until you abandoned me, that is! (how rude)  Have an absolute blast in NYC, can’t wait to catch up with you when you’re back 🙂

Jimbo – It’s been really great geeking out *ahem* chatting with you on Facebook these past few months; shame we didn’t get to do this more when you were actually here but oh well…better late than never, as they say!!  Thanks again for being an excellent Uncharted co-op buddy hehe 😀

Louise – We have been on quite a journey together, haven’t we?!  I am so thankful that our lives crossed paths all those years ago, I guess we have Harry to thank for that aye 😉  I’m so chuffed that we have still managed to keep in touch after all this time and that although we have moved on from the VTM days, we have new geeky things to talk about!!  I’m grateful to have you as a friend, in many ways you are like the big sister I never had 🙂

Lavy – The long lost friend from the good ol’ high school days!!  I’m so stoked and thankful that we are in contact again after quite a hiatus – I hope to see you again in the near future as it’s been far too long!!  Love you, babe 😉

Shane – My Irish cutiepie 😉  Like Louise, we have come quite a ways too.  Even though we both at some point have disappeared on the other, I am glad we have found each other again 🙂  I always enjoy our conversations and I’ve always felt we have a special connection – I’m thankful to Harry for bringing us together and to Facebook for helping us always come back 😉

**UPDATE!! November 26th @ 933AM:

2 more quick shout outs to a couple more people I forgot to mention, whoops!!

Chelsea – I’m glad and grateful we’ve had the opportunity to grow closer this year 🙂  Who knew we had such similar dramas and perspectives on things? 😉

Lewis – My fellow Survivor freak – I never thought I would find one and I’m thankful I have!!  I’ve really enjoyed our e-conversations and I think an actual hang out is in order at some point!! 🙂

PHEW that’s a lot of thank you’s aye!!  I actually have a lot of things I am NOT thankful for too but probably better to leave that for another post, or maybe it’s just best to keep to myself 😛  I will say this though: I am NOT thankful to be in New Zealand on Thanksgiving because I don’t get to have turkey 😦  No gobble, gobble for the Whimsical Banana, sigh…

Uncharted: The Hollywood Blockbuster of Games

Uncharted 3 was easily the one game that I had been (impatiently) waiting for all of this year.  I’ve been a huge fan of the series from when the first game first released even though I actually only started playing the games this year – you know, being late to the (gaming) party and all…

On the day the game arrived (and Explorer Edition, no less!) *thanks for the hook up, Mighty Ape* it was honestly like Christmas came early.  I blazed through it in about 3 days which was really quick by my standards (sorry for not savoring it, Louise *wink*) but I’m now on my 2nd playthrough in my quest for more trophies.

I have really gotten into games this year and many of you know that I am totally obsessed with L.A. Noire.  However the Uncharted series is pretty much on par with it; I adore both games for many similar but also altogether different reasons.

So the first thing that really drew me to the Uncharted games was that it promised an “active cinematic experience”.  This peaked my interest and intrigued me greatly.  Movies have taken a bit of a backseat in my life in recent years but it will always be my “first love” and this has bled into and influences my taste in games.  I am slowly but surely venturing out and diversifying but currently the games I am attracted to and play are those with strong narratives and are very “movie-like”.

The Uncharted series have certainly come a LONG way; the games have just gotten progressively better through the years.  Game developers Naughty Dog really are a well-oiled machine, in my humble opinion.  They somehow manage to top themselves each time which is mighty impressive since each game is already so bloody amazing that you think, surely it couldn’t get any better?!

Naughty Dog have managed to hit this perfect stride where they know what works and what they do well so they subsequently maintain the tried-and-true elements (with perhaps some tweaks) that make Uncharted the games fans know and love, but at the same time they also have this like “bag of tricks” that they know to pull out at the opportune time to keep things fresh.  They are always looking at ways to improve the experience and surprise gamers which is I think a big reason why the games are so successful.

One of the (many) great things about the Uncharted games is how fantastic it looks.  The graphics are absolutely top notch, even in the early days of Drake’s Fortune.  There was a marked improvement in Among Thieves apart from the rather odd “glassy eyes” the main characters got during the cutscenes (particularly Chloe) – which freaked me out a bit!  Then Drake’s Deception rolls along and WOW.  The Dogs have really outdone themselves this time!

The world and everything in it is about as realistic as something computer generated can be.  The levels are all absolutely stunning – breathtaking views, incredible attention to detail and virtually everything you see Drake can interact with and vice versa.  Background “props” are not just there to fill and decorate the space but have a more defined appearance and presence.  When you are wandering around the cobbled streets of Cartagena, you feel like you are right there – everything looks tangible enough to touch and you can almost smell the air of this little Colombian village.  I liken this a lot to how I felt as I was driving around the streets of L.A. in L.A. Noire.

One of the most realistic environments I thought was the Rub Al’ Khali desert.  You would think creating an endless landscape of sand and sun wouldn’t be too tricky but even before watching any of the Naughty Dog interviews about the making of this level, I could see how much effort had gone into the finished product – because it looks so damn real!  That sand is ridiculous.  It moves with the wind, it changes in form as Drake trudges through it.  Superb effort, Dogs!

In terms of gameplay, like I said before, they’ve kept to their strengths and what the games are inherently about which is a good mix of platforming, gunplay, puzzle-solving and most importantly a thumping good story rooted in real-life legend told through a cinematic lens.  I did feel with this 3rd installment they’d really pulled out all the stops and just gone bigger and better.  I would say there was the least amount of change in terms of the “mechanics” related to the platforming and gunplay sequences however the new locations Drake finds himself in is what kept these two aspects of gameplay fresh and exciting.

One of my favorite moments in the game was the capsizing ship chapter – having to figure out which direction to head in, where to jump to next when everything has rotated 90 degrees was something I did find fairly challenging and confusing at times but it was also very enjoyable all the same.  The most impressive thing about this chapter was that the ship was created on like some kind of special “engine”, I believe?  Sorry, I’m not too well-versed with the actual jargon but essentially in layman terms a program or something similar was made especially for this sequence which enabled the ship and the surrounding ocean to behave exactly like how a real ship out at sea would in real life.

This means it will feel different each time too which I think is great in terms of replayability.  The end result is pretty freaky, like you actually do feel like you are on a real ship – suffice it to say this really adds on to the game playing experience.  I recall actually feeling quite seasick throughout that whole chapter – I kid you not!

I thought the puzzles in the game were really interesting and challenging enough without being too tedious.  As for the melee I thought that probably had the biggest improvement; Drake’s movements were more fluid and you could do extra things like throw someone up against a benchtop (or out a window!) and use nearby items as weapons to help you knock out an enemy – there’s even a trophy if you use fish to hit a baddie when brawling in a market, which I think is pretty funny!

The one thing that really sets the Uncharted games apart from a lot of other similar games is just how real the characters are, in particular Drake.  He doesn’t feel like a 2D computer-generated figure which you merely move around on-screen; the way you’re able to control him, how he interacts with everything and everyone around him – he actually does feel like a real person.  Thanks to the amazing technology that Naughty Dog have at their disposal, Drake is actually created with weight and mass which is why he feels real when you play him.

And of course let’s not forget the extremely talented Nolan North who is responsible for breathing life into our hero!  For the uninitiated, Nolan North is the games equivalent of an A-list Hollywood star – he has lent his voice to MANY games although he is best known as Nathan Drake.  He really embodies Drake so perfectly – and it really is like he literally has given Drake a beating heart because I feel like I know him, that he’s not “just a character in a video game”.  You totally rock, Nolan!

Gameplay aside, I have to say I was completely captivated by and engaged with the story.  I loved that we were (finally) told the story behind Drake’s and Sully’s relationship.  I loved that you got to explore Drake more intimately, really delve into his past and learn why he is the way he is.  I felt the narrative arc was just spot on; it was paced extremely well and each character’s individual story had a point and purpose and fit perfectly with the overall plot.  Major kudos to Amy Hennig, you are such an inspiration to me and I can only hope I can learn to write like you one day!

I think some of the best bits in the game were the action sequences, hands-down.  Naughty Dog really took the “active cinematic experience” to the next level, I thought.  And they definitely had a mammoth of a task in front of them because Among Thieves had some really awesome action sequences.  I won’t give any specific examples as I want to keep this post as spoiler-free as possible but what I will say is many of the action sequences got me screaming/swearing and my heart racing!  As terrifying as it is at the time, they are also an absolute blast – and of course rewarding as hell when you come out of it on the other side!

There are many people that are quite purist when it comes to games like Uncharted that blur the lines between game and cinema.  I personally do not have a problem with this and anyone who has had a conversation with me about games will know my thoughts on this.

I think what makes Uncharted so appealing to me is that it really is escapism in it’s purest form, isn’t it?  In a movie, you passively watch the action unfold before your eyes.  But in a game, specifically a game like Uncharted, not only do you see what happens unravel, you get to be a part of the action, and (sometimes) influence the course of the story.  As much as a game can look and feel like a movie, it’s the interactive aspect of games which is not possible in film that is what I find most unique and intriguing about this entertainment medium.

Overall, Uncharted 3 was SO worth the wait.  Not a dull moment; thoroughly enjoyed it from start to finish.  I have the utmost respect for everyone at Naughty Dog because what they have achieved with this franchise is nothing short of phenomenal.  IMHO they have made the “perfect” game in the sense that Uncharted has all the right elements that make for a fantastic gaming experience – stellar graphics, brilliant cast, great soundtrack, exciting action-packed sequences, engaging and immersive gameplay and an amazing well-written story.

Whimsical Banana rates Uncharted 3: A well-deserved 6/5 Bananas! 

Thanks for the thrilling ride, Naughty Dog!  I look forward to reading about the many awards and accolades you will no doubt be receiving for this epic masterpiece.

Stay Hungry. Stay Foolish.

“Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven’t found it yet, keep looking. Don’t settle. As with all matters of the heart, you’ll know when you find it. And, like any great relationship, it just gets better and better as the years roll on. So keep looking until you find it. Don’t settle.

Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma – which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.”

Steve Jobs, 1955-2011

***

Thank you, Mr Jobs, for these words of inspiration.  You never met me, you know nothing about me and our paths probably would have never crossed, but today, in your death, your words have given me strength and the motivation to keep fighting.  I always believe that things happen for a reason and I know I was meant to read those words from you.

It’s amazing how someone that essentially means nothing to me and that I do not know nor he of I but yet can say something that pierces right through to my soul.

People that know me well enough know that I am one of the very rare weird-out-of-touch-not-really-moving-with-the-times people that is not completely Apple-obsessed.  Sure, I have an iPhone and an iPod but both I didn’t buy for myself personally; one was sort of “inherited” and the other was a gift.  I do think the Mac Air is SEXY AS HELL but I’ll probably never be able to afford it, and I want an iPad just to say that I have one!!  I do think Apple products look sleek and are pretty awesome but don’t see them as superior as many do so I can happily live without them.

Having said that though, you cannot deny that Apple products have been revolutionary in that it has changed many lives through changing the face of technology, specifically how we communicate with one another and engage with different forms of mass and social media.  Reading about his journey, you can’t help but be completely in awe of Steve Jobs’ life story.

When I found out today that Steve Jobs had passed away I was hit with an immense sadness.  It was a very strange almost surreal reaction, I thought.  I wasn’t expecting it at all.  In recent years I have become very sensitive to issues surrounding death.  I have lost a dear friend and some family in the last few years which has been hard to swallow.  And even people who I don’t know – the “Hollywood stars” – surprisingly affect me somewhat.  I may not shed a tear for them because I don’t know them personally but it is still sad nonetheless and more importantly, a wake up call that life really is too damn short.

The world lost a great man today.  Death is always a sad thing but even moreso when it came far too soon and to someone that has contributed so much and had so much more to give.

Rest in peace, Steve Jobs.  Your legacy will live forever.

Five Reasons Why I Love Mad Men

1. It’s set in the 60’s.

After the 40’s, the 60’s is my other favorite period in American history that I enjoy watching on screen.  I’ve always found these two eras really fascinating, for some reason.  Probably to do with the fact that most men wore fedoras during that time…mmm men in fedoras ❤ No, seriously what I find so intriguing about the 40’s is that contrast of the glitz and glamour versus the corruption and crime that was so rampant in that period.  What I love about the 60’s though is that while it’s clear that there has been a marked improvement from 2 decades ago and the future of America appears to be looking up, there are (still) quite prevalent tensions that surround issues particularly those relating to race, gender, politics and sexuality that affect how society acts, reacts and functions on the whole.  These issues are interwoven seamlessly into the episodes; the show has been commended for how accurately they have depicted that era.  But yeah in many ways I see the 40’s and the 60’s as yes, very different and distinctive eras but in many ways also very similar.  But hey, that’s an entire blog entry on it’s own!

2. The stellar cast.

Don Draper (played by Jon Hamm) is respectable and brilliant in his professional life but a selfish, cheating womanizer in his personal life.  Pete Campbell (Vincent Kartheiser) is a slimy, self-praising only-out-for-himself tool.  Peggy Olson (Elisabeth Moss) is a naive and conservative but ambitious young lady.  And of course, my favorite character, Ken Cosgrove, the easy-going class clown who has a surprising flair for writing.  (he is played by Aaron Staton, who I MUST mention was Cole Phelps in my favorite game L.A. Noire!)  Every character in the office has a distinct personality and quirks that make them who they are; they all bring something to the table which somehow just complement one another perfectly.  It makes for a very interesting group dynamic, one that is so irresistable to watch; I find when I’m watching each episode I feel so comfortable with these people, almost like they were my colleagues too.  This is, of course, largely due to the fantastic actors that perfectly embody these characters.

3. The excellent writing.

You could have the best cast of actors who are all at the top of their game but it would be meaningless if the story was written poorly.  A significant part of Mad Men‘s success I believe is because it  is written so well.  Not just the narrative but the script is also well written and true to the period.  You wouldn’t think a story set in 1960’s NYC about a bunch of boozey ad men would be interesting but it is.  There is just something about it that hooks you and sucks you in.  It is clear that the overall narrative arc has been well thought out.  Each episode flows smoothly into the next and the different sub-plots and new characters make their appearances at the opportune time.  The pacing of what happens when and to whom is flawless – you never feel like the season is dragging; each episode is there for a reason, and how they build up to each season finale is executed perfectly.

4.  It is about the in’s and out’s of Advertisng.

Albeit it’s about advertising “back in the day” but sometimes it’s good to see how things were before because then we can be proud of where we are today.  Advertising has definitely come a long way since then although I have to say there are some real bad ad campaigns out there today!  In a way you can can say Mad Men is something like watching my “what could have been”.  Some of you may know that I actually have a degree in advertising.  I never pursued it and so watching Mad Men kind of gives me a glimpse of me in an “alternate universe”.  Often when I’m watching the show I catch myself thinking, “this would have been me if I had gone into advertising”.  Well, except with the absence of drinking every 5 minutes and everyone smoking every 3 minutes!  I may not have gone down that road but I still genuinely do have some level of interest in the field.  It’s really interesting watching the different ideas and campaigns that the characters come up with.

5.  It is a window into the past.

I may not live in America (well apart from when I was two) and I may not be a history geek but there are certain things of the past that do intrigue me.  As mentioned at the beginning of this post I do have a strange affinity for 1940’s and 1960’s America.  I am easily amused and sometimes the seemingly insignificant things catch my eye.  Many things on the show amuse me.  The secretaries in the office using a typewriter and a dictaphone.  The art directors drawing all the artwork for the ads by hand.  During meetings with clients sometimes the OHP (overhead projector) or slide projector is used for presentations.  When the office received a photocopying machine everyone was so excited.  *chuckle*  Such simpler times back then aye?!  We take for granted so much these days.  I can’t get over too how everyone seemed to smoke back then – and often!! – and how much everyone drank what looked like all the time!!  How they ever got any work done back then is beyond me.  What was really ludicrous was even people you’d think wouldn’t/shouldn’t smoke did (doctor and priest) and even more unbelievable, being pregnant didn’t stop you from smoking and drinking either.  Crazy.

So yeah, I absolutely adore Mad Men.  Okay it’s more than that – I am obsessed with the show!!  I watch a LOT of TV but Mad Men has become my all time favorite TV series.  Thank you, Matthew Weiner (show creator) for making this brilliant, brilliant series!!  Was sooo chuffed when they won Outstanding Drama at the Emmys – they’ve taken this title since the show started and I’m confident their winning streak will carry on.  They’ve only just started shooting again – they’ve been renewed for 3 more seasons, YAY!! – so it’s going to be a bit of a wait before season five begins, sadl.  It’s all good though, I’m just going back and re-watching all of them – never gets old!

I will end this post with some wise words from Don Draper himself: “Advertsing is based on happiness.  We make the lie, we invent want.”

For those who have never watched Mad Men, hopefully this post has peaked your interest!!  There is a reason why this show has won Oustanding Drama four years in a row!

Review: Drive

I was lucky enough to attend a VERY advanced screening of Drive this week.  It was pretty early in the morning so it was one of those “this better be worth it” moments but boy am I glad I dragged myself out of bed for it.

Drive is easily one of the best films I’ve seen this year which is saying something as I’ve not watched a whole lot this year and the films I have seen have been good ones.

Based on a novel, the premise is straightforward enough – a Hollywood stuntman who moonlights as a getaway driver becomes unwittingly involved in a heist that goes badly wrong in a bid to help out a neighbor.  He is played brilliantly by Ryan Gosling who up until recently I hadn’t really paid attention to especially since he kind of dropped off the radar for a bit post-The Notebook fame.  After watching his performance in this film though, he is definitely one to look out for.  You certainly see a completely different side to his acting abilities here, as he plays a much darker character.

Although simple in premise and linear in storytelling style, visually the film is “exciting” because it is executed with so much thought and skill.  Everything just made sense and had it’s purpose; pacing was definitely a key element that drove the film and I felt Nicolas Winding Refn, the director nailed it.  One of my favorite scenes was the opening sequence where you follow Gosling’s character like an invisible passenger on a routine job in the getaway car.  Very cat-and-mouse-esque – the build up throughout the sequence was excellent, so much nail-biting tension!!  Just like the robbers in the backseat, you are taken along on this ride and as he is feverishly trying to evade the police you are kept at the edge of your seat; will he escape, will he get caught?  I thought the cuts between the interior and exterior of the car were well timed and added to the intensity and the suspense of the “chase”.

Gosling’s character – who is unnamed – doesn’t speak much throughout the film.  You get the impression that he is more of a spectator in life.  He only speaks when spoken to and you get this sense that he is a troubled person with a tainted past.  This requires a lot of restraint in an actor’s performance which I felt Gosling did remarkably.  In my opinion, the mark of a really good actor is someone who is able to still bring forward their character’s story and personality even with the absence of dialogue.  There are many scenes in this film where he doesn’t say much, or anything, but you still know exactly what is going on, or what he is feeling, because Gosling manages to skillfully convey so much through subtle nuances in his face and body language.   I remember this scene between him and the neighbor (played by Carey Mulligan) – it was dead silent between the two of them for a good 30+ seconds and although it looked deceivingly like the pair were not putting in any effort acting-wise, they managed to perfectly create that awkward tense silence between two strangers just getting to know each other.  The shot was taken over Mulligan’s shoulder so you don’t see her face, just Gosling’s; the expression he had on his face was priceless; very subtle but completely relatable to anyone who has ever been in this situation before (Lord knows I have!) – so awkward but so perfect for that exact moment in the film.

Christina Hendricks of Mad Men fame makes a guest appearance in the film – a nice touch.  If you’re used to seeing her as the sexy and always-well-put-together Joan Holloway, you are in for a surprise as she plays a VERY different character in this film.

I don’t really want to say much more because I feel I will not do it justice.  All I will say to conclude is this: Drive is a rather ugly story but told beautifully.  Not beautiful visually but beautiful cinematically.  It’s edgy, disturbing and entertaining all in one.  Ryan Gosling plays a very interesting “more than meets the eye” character – an unlikely hero –  narrative pull aside, I feel Gosling’s character is a significant factor to what makes the film so intriguing.  If you appreciate a good suspense thriller and can stomach a good amount of violence, you need to see this film when it opens in cinemas in November.

Whimsical Banana rates Drive:  5/5 tasty bananas!

Heavy Rain: Interactive Drama at it’s Best

I recently decided to go back for a second playthrough of Heavy Rain, primarily with the goal to *finally* Platinum it – and I’m so chuffed I went back.  A year and a half later and the experience still feels as fresh and engaging as it did the first time.  I’ve definitely fallen in love with it all over again!

When I first got told about this game about 6 years or so ago, it definitely peaked my interest from the get-go.  And back then I wasn’t into games at all really so that’s saying something.  In those early days there wasn’t too much mention of the story or what it was going to be about, but it was more a reveal of what kind of game this was going to be, gameplay-wise.  Quantic Dream, the developers of the game had big plans and hopes for Heavy Rain because it was going to be pioneering a new genre in games – the “interactive drama” as they coined it.

Let me start by giving a brief synopsis of what Heavy Rain is all about.  Don’t worry, I’ve kept it spoiler-free, should anyone feel encouraged to play it after they read this post (I hope so!).

The story spans over several days in October 2011 in a city somewhere on the east coast.  The location is never mentioned in the game but there are several clues throughout the game that suggests it is set in Pennsylvania, Philadelphia.  You play 4 characters at different stages in the story – Ethan (a father and an architect; he is the main protagonist), Norman (an FBI profiler who suffers from drug addiction), Scott (a private investigator) and Madison (a chronic insomniac).  There is a serial killer on the loose – the Origami Killer as he has been labeled by the police – whose modus operandi is to kidnap young boys during the rainy fall season.  The victims are found dead several days later in a remote location, always with an orchid on their chest and an origami figure in their hand.  Ethan’s son, Shaun, disappears and the police soon link his disappearance to the Origami Killer murders.  Meanwhile unbeknownst to the police Ethan is being contacted by the Origami Killer himself – he has to undergo different “tests” in order to gain clues to the whereabouts of his son.

The underlying message throughout the game is simple: How far would you go to save the one you love?  The game has a very strong moral compass – every action and decision bears consequences that will not only affect later scenes in the game but the overall narrative arc; ultimately all your decisions, what you did or didn’t do, how you reacted, who survived and/or didn’t – will impact how the story ends.

As you play each character you have the opportunity to react and respond differently in different situations.  In conversations you can choose to be reasonable or aggresive, to forgive or to reject, to come clean or to lie.  During the majority of these scenes you can gain access to the character’s thoughts which could help/affect your decision.  In the faster paced action sequences, you do not have direct control of the character but instead you have to be prepared to respond to a quick succession of button prompts (“quick time events”, for you gamers out there!!) in order to get through the scene – in some of these scenes, failing too many times could result in that character’s death.  The prompts are not just you mindlessly button mashing but also makes use of the PS3’s motion-sensitive controller.  For example, choosing to kick down a door could involve you physically moving the controller to mimic that very action.  It was these prompts that I found particularly engaging as it increased the player’s involvement to the action on screen.  What I found effective as well was, in scenes where the character is in a stressed or panicked situation, the button prompts or options mirror the character’s feelings – they appear shaky and blurry onscreen which makes you, the player, become equally stressed and panicked as well.

To have a better understanding of what I’m going on about, the below video is the first trial that you can choose to have Ethan do.  I think among all the action sequences that are in the game, I “enjoyed” this one the most.  It was the first time in the game that I actually felt completely immersed and connected to what was going on onscreen – I had invested in Ethan by that point and so how you see him in that sequence, that’s exactly how I was too – I remember feeling absolutely terrified for my life; my heart was pounding out of my chest and there definitely was some screaming and swearing going on too!

*Thank you to MahaloVideoGames for the video

What I find most interesting about this game is that it does not play like your usual shoot bad guys/ drive fast cars/ jump from platform to platform/ save the damsel in distress type games.  Instead it is meant to feel and play out as closely to reality as it possibly can do within the rules and universe of a game.  This is best illustrated through what I think is the game’s unique “selling point” – and that there are no game overs which then require a replay.  So like if in a particular chapter you stuff up too many times and wind up getting killed, instead of the scene ending with a “Game Over” forcing you to repeat that sequence, the story just carries on without the character.  Any contributions that character had to the plot will now become null, and will of course, affect the progression and ultimately the conclusion of the story.

Most if not all games are designed to encourage replayability and Heavy Rain is no exception: there are literally countless ways you can play out the story.  There are multiple options for most choices and actions that could branch out to many different narrative threads – the possibilities are seriously endless.  One of the trophies in the game is “See all endings” – it took me awhile but I finally got it; there are seven different endings with seventeen various epilogues spread out between them.  However with each ending there could be multiple ways of getting to that ending. (I know this because I tried!)

Interestingly enough though, David Cage, the CEO of Quantic Dream who also wrote and directed the game doesn’t actually encourage replaying the game.  In an interview with G4TV he said “I would like people to play it once…because that’s life. Life you can only play once…I would like people to have this experience that way.  I’m fine with [reloading to avoid a bad result], but the right way to enjoy Heavy Rain is really to make one thing because it’s going to be your story. It’s going to be unique to you. It’s really the story you decided to write…I think playing it several times is also a way to kill the magic of it.”  I doubt many, if  any, gamers heeded to his advice (I certainly didn’t!) but what he said definitely rings true to the spirit of the game and what it’s all about.  As I said earlier, I definitely get the sense that the game is made to play as close to reality as possible.  Echoing his words, in life there are no second chances and so good or bad, you have to live with the choices you make – and that is what you constantly get faced with throughout the game: tons of decision-making.  It sounds tedious when put like that but it really isn’t.

As brilliant as the game is on so many levels, it does have it’s faults too.  Controlling the characters can sometimes be a tad awkward (R2 to move, left analog stick to control the direction – not just the left analog stick which is the standard) and at certain times they do seem a little robotic in their movements, in particular when you change the direction when the character is walking.  In terms of facial performance, for the most part it was pretty spot-on however I felt that this seemed to only be largely limited to the 4 main characters; the more minor characters (namely Lauren Winter, for me personally) tended to have a very deadpan look in their eyes and often just a lifeless expression on their face regardless if they were happy, sad or angry.  This was a bit disappointing considering overall the game visually looked stunning and very realistic.  Another negative for me was some very obvious plot holes towards the end of the game.  Again, very disappointing especially considering the game’s main strength is it’s story.  I’m uncertain as to why this wasn’t picked up on but giving them the benefit of the doubt I can only hazard a guess that assuming all bases had been covered, what must have happened was when cuts were being made to manage the length, some important facts and information may have gotten lost along the way but not removed entirely – and so plot holes are born.  Pretty careless but hey, happens all the time – in movies, especially.

Flaws aside, I do feel that overall Heavy Rain‘s positives far outweigh the negatives.  In my opinion Quantic Dream did manage to achieve what they set out to do and that was to create a unique, first-of-its-kind, gaming experience – a psychological thriller with a strong narrative and underlying moral theme, in the form of an interactive drama.  The “mood” and feel of the game is masterfully executed through the gray color palette of the world, the sombre and haunting soundtrack and the well thought-out characters that complement (and sometimes contradict) each other.  The actors who were cast all performed brilliantly (they all did both the voicework and motion capture); in particular the ones who play the 4 main characters.  Pascal Langdale, who played Ethan, perfectly embodied the character, in my opinion.  He definitely breathed life into Ethan and made him feel like a real person, not just a character I was playing in a game.  I felt emotionally connected to Ethan from start to finish; I felt his fear, I understood his guilt – often I found myself getting so immersed in the experience that it didn’t feel like I was playing a game anymore.  It’s amazing that you can feel like that for something that is in essence completely virtual.

It is this feeling that I hold on to and why subsequently I think Heavy Rain is simply a fantastic game.  Again, it is far from perfect – it’s fairly buggy and definitely has room for improvement but for what it stands for and sets out to do – it is brilliant and in my VERY humble opinion, an important pivotal game in the gaming industry.  Games should always attempt to challenge or break down boundaries as it is still (sadly) the underdog among the different sources of entertainment, and Quantic Dream did just that with Heavy Rain – proving that games can be more than just “saving the princess” or shooting enemies left, right and center; games can also be incredibly interactive and highly engaging – it can involve moral decisions and invoke an emotional experience that you would (prior to this) normally possibly only ever akin to real-life situations.

So, if you have a PS3 and have not yet played Heavy Rain, you really need to!!  ‘Nuff said.   I think I have sung it enough praises, I will let the game itself do the rest of the talking…

Whimsical Banana rates Heavy Rain: 4/5 Bananas!

Yes I’m still alive, call off the search party

Crikey time has really flown this last wee while, can’t believe I haven’t blogged for about 2 months!  I honestly don’t know who reads this – if any *sob* – but if there are, firstly THANK YOU, you’re awesome, and secondly apologies for the unplanned hiatus.  It’s been a crazy past couple of months but things look to be winding down now so thought I’d better breathe some life back in to this baby!  Whoever that has taken the time and interest in hearing what I have to say here, please do leave a comment so I know I’m not crazy and just talking to myself!

So, mid last month for 2 weeks I gave my good ol’ PS3 a much-needed rest *cough* from L.A. Noire *cough* and went back to my “first love” and that is movies!  It was that time again – the annual New Zealand International Film Festival.  I’ve been faithfully attending the NZIFF for as long as I can remember and I have to say that this year’s lineup was exceptionally good.  Normally I would inevitably end up making a couple of bad choices but this year everything I went to see was fantastic.

I watched a whole bunch and have a lot to say about most of them but it will take forever to pen them all down here so I’m going to attempt to give  a brief (I know, right – crazy talk) overall review of what I thought of each one here.

The Tree of Life

I am still undecided as to whether I liked it or not.  It certainly was very pretty, very “zen”.  But also very depressing, in parts, I found.  Very interesting perspective on the meaning of life and also creation of the universe.  The non-liner narrative made it hard to follow at times but overall I felt the story intertwined with the formation of the world was masterfully executed.  Thought the casting was spot on, was pleasantly surprised by Brad Pitt’s performance.  Best part – the sudden and brief appearance of dinosaurs.  While it kinda made sense it was also a very “WTF” moment, hah.

Medianeras

Absolutely loved this one.  Reminded me a lot of The Science of Sleep.  Quirky, charming and very whimsical.  The humor is definitely attributed to the excellent writing but also I feel was largely brought to life by the very well cast two main leads who played their characters so seamlessly.  They are both wonderfully weird and by the end of the film you can’t help but “fall in love” with them.  I’ve always had this strange desire to go visit Buenos Aires and I liked how this film cast a very different, “architectural” light on this Argentinian city.  The film succeeds brilliantly in conveying that feeling of isolation and loneliness when living alone in a thriving city but yet strangely you don’t feel depressed when watching it.  I loved how the director plays around with the notion of fate and chance, and how random encounters can lead to something that could change your life.

The Trip

Thoroughly enjoyed this one!!  A follow-up to A Cock and Bull Story, this British comedy sees Steve Coogan and Rob Brydon reprise their “roles” and in this one they go on a restaurant trip around Northern England.  Talk about a dream trip aye, can’t think of a better thing to do on a road trip!  The food looked simply to die for, albeit some were a little too poncey for my liking, but perhaps what was even more delicious than the food was the chemistry between Steve and Rob.  Loved the banter between them, I almost felt like I was an invisible guest at their table, which I believe was the point.  Funniest bits were when they were trying to top each other doing Michael Caine impersonations.

Romantics Anonymous

This film made me want to devour a whole box of artisan chocolates after.  This French romantic comedy is every bit as charming as the title suggests.  Like Medianeras, the two main leads are perfectly cast; the comical and awkward chemistry between them was so palpable it was equally awkward to watch but yet you just can’t help but get sucked in, and before you know it, you have invested in these two characters and you hope they see it through to the end.  This film is so much more than your average “rom com” – it is superbly written, well cast, funny and cute as hell.  You may not need to bring tissues but I would recommend chocolates!

Arrietty

Studio Ghibli film.  Need I say more?  If you loved My Neighbor Totoro, Spirited Away and Howl’s Moving Castle, you will definitely enjoy Arrietty.  The world is colorful, has loads of character and things are never as they first seem – what Studio Ghibli fans such as myself know to expect from and why we love these films.  It takes you on a journey; one that makes you delve into your imagination, return to those flights of fancy which you had when you were a child.  The beauty of Studio Ghibli films though is that if you peel back the surface and really look deep into the story that is being told you will find that there is a lesson that is being taught, a “moral of the story” – and this is why I believe these Japanese “cartoons” appeal to adults too.

A Matter of Taste: Serving Up Paul Liebrandt

Being a self-professed foodie, it is no surprise that I got drawn to this doco which tracked the early career of uber talented but very controversial chef, Paul Liebrandt.  It is note-worthy to mention too that the film was made by a Kiwi director which I thought was both surprising and interesting.  The food that Paul Liebrandt puts up is nothing short of a work of art.  I’ve seen a lot of beautiful plating but honestly nothing comes close to what he does – absolutely stunning.  It’s no surprise that he is the youngest chef to receive 3 stars from the NY times (he was 24).  As with most too-talented-for their-own-good chefs, Paul Liebrandt has a certain arrogance about him, but what I found refreshing was that it wasn’t because he was actually an arrogant person (quite the opposite actually), but moreover it stemmed from his immense passion for food, and pride in his cooking.  Each dish he plates up is done with so much love, care and precision.  He is also very personable, funny and incredibly candid which made it very enjoyable to watch.  A definite must-see for anyone who loves food and has an interest in the restaurant industry but be warned – your mouth WILL water from start to finish.

POM Wonderful Presents: The Greatest Movie Ever Sold

From a doco about a controversial chef we come to a doco made by a controversial filmmaker.  Morgan Spurlock – you either love him or hate him.  Most dislike him but I actually do admire his work in the sense that he is opinionated, he makes films to make/prove a bold statement and he doesn’t care what anyone else thinks.  That does take some balls no matter how you look at it and I respect him for that.  I actually really enjoyed this doco.  I do have a vested interest in the subject because I did study advertising so a lot of the humor and irony I thoroughly enjoyed and had a good laugh at.  Overall it was put together extremely well in my humble opinion and I left wanting to try a POM so badly!  I have since managed to find one and boy they are TASTY…and bloody expensive!

The Future

Probably my least favorite and the strangest film I saw at the NZIFF this year.  To be honest the thing that drew me to the film was that it was narrated by a cat!  Unfortunately you never see this cat and I sorta got put off by the fact that it had abnormally large paws!  The premise of the film is interesting enough, however there isn’t much to like about the two main characters which made it hard to engage and invest in the story.  They are mildly interesting and in some parts funny but overall I found them to be dull as dishwater.  Once you’ve watched the film though, you can appreciate the character arc and somewhat understand what the film was trying to achieve.  If I were to summarize: It’s quite a pessimistic perspective on love and relationships, the second half of the film got really weird, and the ending is extremely depressing.

The Guard

I think this was my favorite film of the NZIFF season.  The Guard is a black Irish comedy starring the amazing Brendan Gleeson (Mad Eye Moody!) and Don Cheadle.  It was written and directed by John Michael McDonagh whose brother wrote and directed In Bruges which I think is interesting because in some ways the two films are quite similar.  Gleeson plays an unorthodox and obnoxious cop and boy does he play it to a tee.  The setting and backdrop of the story is pretty dark and sinister so Gleeson’s subversive – not to mention incredibly racist – sense of humor balances the mood of the film very well, in my opinion.  When Cheadle makes his appearance, you can immediately see why he was cast – him and Gleeson play off each other extremely well.  I would definitely recommend this to anyone, although you would have to have watched quite a lot of British comedy to fully enjoy and appreciate it.

A Cat in Paris

This film had “Cat” in the title – how could I not go for it?!  Feline aside, I actually really enjoyed this one.  On paper it ticks all the boxes of things I like in films – it’s French, it’s animated, it’s a mystery story, and of course, THERE IS A CAT.  The animation was very interesting; I don’t know any animation jargon so I’ll attempt to describe: it had a handpainted “water color” look to it and the world was made to look the furthest from reality, i.e. the cat is green, the human characters have abnormally long noses and do not appear to have any limbs.  It is very similar both in terms of story and look to The Illusionist, another French animated film which featured at last year’s NZIFF.  Overall I liked the premise of the story (the cat is a child’s pet by day, a thief’s sidekick by night) and it’s always refreshing watching an animated film that isn’t Japanese or American.

Melancholia

I was a tad hesitant about this film and almost didn’t go see it (thanks Michelle!), mostly due to the traumatizing experience that was Lars von Trier’s previous feature, Antichrist.  *shudder*  Like my first NZIFF film, I am still undecided as to whether I liked this or not.  Similarly it was pretty in parts and I thought the choice of score was apt and well-placed, but the pacing really bothered me.  It didn’t need to be that long and dreary, I don’t think.  I suppose this is where the name comes into play; the film certainly achieved an extremely melancholic state: bleak, gloomy and despondent.  Kirsten Dunst’s performance was average, she played the part well enough but then again how hard is it to just sit there and look morose for 136 minutes?  The ending was rather grand, and that was probably the best part.  However this may be because the film had ended.

So there you go, my thoughts on the films that I watched at the NZIFF this year!  I missed out on two in my to-see list because I was lazy, and a few more because the timing clashed with others, but overall I’m pleased with what I ended up watching.  Bring on next year!

L.A. Noire: Closing the Gap Between Game & Cinema

Anyone who plays games and/or has some knowledge of the who’s and what’s of the gaming world will need no introduction to L.A. Noire and what it is all about.  I have pretty decent knowledge of the gaming industry – for a girl, and for a “part-time gamer”, that is! –  but surprisingly I didn’t know of this game until about 6+ months ago. Ever since then I have been anxiously awaiting it’s release.  That day finally came on Friday the 20th, and what a happy kitty I was!  29 hours later, plus a few more hours of gameplay replaying missions and collecting trophies, here I am, ready to share with you all my experience and thoughts.

For the benefit of the uninitiated, let me firstly sum up in a nutshell what the game/story is all about: It is set in 1947 Los Angeles and you play Cole Phelps, a returning war hero who joins the LAPD force.  You start off as a patrolman but as the game progresses, you quickly rise up the ranks of the department.  With each case solved, Phelps delves deeper into the criminal underbelly of  L.A. and soon learns that nothing is as it seems; that underneath all the glamor and fame of the post-war boom, crime and corruption are rampant.

The game is greatly influenced – visually, stylistically and thematically – by film noir.  For all you non-film-geeks out there, film noir is a style of film made during the 1940s and 1950s which have a distinctive “look” (and sound) about them – they are generally shot in black-and-white and with low-key lighting, involve plots that center around sex, drugs, corruption and moral ambiguity, and accompanied by a haunting jazz soundtrack.  The game incorporates all these elements, even down to having the option of playing the game in black-and-white!

This was the first thing that attracted me to L.A. Noire.  The history of (American) film has always fascinated me and I have always been particularly drawn to film noir – I even took an entire paper on it at uni!  There’s just something about crime/ detective stories that peak my interest, for some reason.  L.A. Noire – put simply – is completely and utterly AMAZING.  I haven’t played many games as I am still fairly “new” to the gaming scene, but I have a deep, innate appreciation for the arts (yes I do consider games to be an art form) and thus believe I have a pretty good grasp on what is a good game, or what makes a game good.

The game is brilliant and impressive on so many levels.  The world is beautiful – what’s amazing is that 90% of what you see is historically and geographically accurate…minus a few artistic licenses here and there.  The production team spent months and months painstakingly researching to recreate 1947 L.A. as accurately as possible – even down to mirroring color palettes of corridors in certain key buildings, products/brands used at the time and billboards displayed on the streets.

Hundreds of aerial shots were taken so as to perfectly map out the streets and locations of landmarks and buildings of L.A.  This staggering attention to detail is truly incredible; it really makes you appreciate the game so much more when you know the lengths that the production team went to and how much effort was put into creating the world.  If you find this intriguing and want to learn more, check out this feature article.

Many of us enjoy entertainment mediums like film and games because it provides us with that few hours of escapism.  L.A. Noire does this brilliantly – the whole time I was playing I was completely immersed in the world; I really felt like I had been transported back in time.  Being able to experience this period in history – one that would have otherwise been impossible to experience firsthand – and especially one that is so significant and one in which I have a personal interest in, is what made the game all the more enjoyable.

I’ve watched many a film noir and yes I’ve felt connected to the stories, the characters, etc.  But here’s the big difference with games, a “leg up” over films, if you will – in games you get to interact and actively engage in the world.  You don’t just passively sit and watch the world unfold before you (literally), instead it is your actions in the game that sets in motion how the events will unfold.  Of course, some games are more restrictive than others, in terms of your control over the narrative/outcome.

I think the more seasoned, hardcore gamers will probably criticize the linearity of the game.  It is considered a somewhat open-world game (like it’s predecessors, Red Dead Redemption and the infamous GTA series) however after you’ve completed all the usual “easter egg hunting” (in this case, collecting Hollywood film reels and solving street crimes), there really isn’t anything else to do on the streets apart from literally just driving around sightseeing.  Unfortunately your ability to interact with the people and places in the city is virtually non-existent.

In terms of the actual storyline, there are some forks in the road (e.g. bringing in multiple suspects for questioning and having to decide which one to charge) but for the most part, the story is set in stone.  Many will see this as boring and unimaginative but do not be fooled – there is more to the narrative than meets the eye.  The story does have a lot of depth and many layers that unravel at the opportune time.

There are many subtleties and “hints” that are purposefully placed at specific points in the game that you later discover were there to foreshadow future events.  In a well-executed film, every camera angle, every shot, every choice of soundtrack, is there for a reason.  Similarly in L.A. Noire, everything you see, everything that is said, has a specific purpose that serves the narrative.  I felt the plot and sub-plots including the side missions (street crimes) were for the most part perfectly written, perfectly timed and perfectly intertwined – this is something that is not easy to do so it is mighty impressive that they managed to pull it off so seamlessly.

I have to say I really enjoyed playing detective.  All the cases you investigate are based on or inspired in some part by a real-life crime story that happened in and around L.A. circa 1947.  You can read about one of them here.

As you get promoted within the LAPD you get the opportunity to work across different “desks” – namely traffic, homicide, vice and arson.  I found the homicide cases to be the most intriguing and exciting.  This aspect of the game, however, loses brownie points in terms of replayability as I can imagine it could get a tad tedious having to go through the motions of searching for the clues all over again; even inspecting dead, mangled bodies in just the first playthrough starts to get a bit routine towards the end of the game.

Detective duties aside, there is enough action to keep you hooked and entertained – on-foot and car chases, fist fights, and shooting aplenty.  I was actually dreading the chase and gunplay sequences quite a bit, knowing full well that it will be a struggle for me.  As expected, I completely sucked at driving, and even moreso when I had to speed after fleeing suspects, however to my utmost surprise I’m actually not too shabby with a gun!

One of the awesome things about this game – and I believe it’s a first – is that after you’ve failed a sequence a few times, you will actually be given the option to skip it and move on.  Personally it is a bit of a slap in the face because it’s like you’re being told “hey it’s obvious you suck at this, you should just give up” but then looking at the big picture, it’s actually bloody brilliant.  Had this option not been there, I would probably not be very far in the game and eventually get too irritated/impatient with where I was stuck at and give up and not finish the game.  Or I would have gotten a more experienced gamer to give me a hand.

The decision to have this option available to the player can be seen as a cop out, but I see it as a “free pass” to more casual gamers like myself who are not necessarily so skilled with the controller but still want to engage in and enjoy the whole gaming experience.  It is what I feel makes L.A. Noire such a remarkable game – it’s more about the story than it is about gaming prowess.

Perhaps the most impressive aspect of the game is how real the characters look, in particular how realistic their facial features and expressions are.  This is all thanks to a groundbreaking new technology called MotionScan which closely and accurately captures every aspect of an actor’s facial performance using 32 surrounding cameras.  It’s really amazing stuff – check out how it all works here.

The difference in visual quality, and more importantly, in the level of realism of the character is mind-blowing.  Combine this with the use of motion capture to record the actor’s physical movements and you’ve got one very real, albeit digitalized “human being”.  Aaron Staton (of Mad Men fame) plays Cole Phelps and when you look at him in person and compare it to his character in-game – it is essentially the same person!  It’s him through an animated lens…quite freaky really.

The game gets to really show off this fantastic new technology when you interrogate suspects.  Once the suspects have responded to your question, you have to determine whether they are telling the truth or lying.  I don’t claim to know a lot about the technologies and engines used in gaming but I daresay that it would have been near impossible to construct believable reactions and true facial expressions…least not ones that are realistic enough anyway.

Heavy Rain comes to mind when I think of this – it came pretty damn close; the characters overall were pretty life-like but when it came down to actually conveying true emotion (e.g. anger), it fell short.  But in L.A. Noire, thanks to MotionScan, it is pulled off seamlessly – the level of detail is astonishing; if a suspect is lying and you are attentive enough, you would be able to catch even the smallest nervous tic.

It’s blatantly clear from all the praises I have sung that I think this game is the best thing since sliced bread.  However anything man-made, no matter how great it is, is not perfect.  The game does have some flaws.  First thing that comes to mind: the passersby on the streets say things to/at you as you walk by.  The trouble is they have very limited dialogue – the things they say are on a very short loop so it repeats fairly often; after awhile it starts to feel like Groundhog Day.  Of course this is a very trivial gripe – the city folk do not affect the narrative in the slightest so it doesn’t matter and I can see why not more thought was put into it.  However one could also argue that with everything else being so hyper-realized, it does put a bit of a damper on the experience.

Additionally there are some minor continuity errors (e.g. my car ending up at a different location from where I had originally parked it)  and plot loopholes that I noticed in a couple of the cases, plus I don’t quite understand certain decisions that were made near the end of the game (I won’t be more specific, don’t want to spoil it for anyone!) – but overall these faults are very few and far in between.  The positive aspects far outweigh the negative and thus these shortcomings can be forgiven – in my humble opinion, anyway.

A good story is built from great writing and excellent storytelling.  I thought the script was skillfully written; very true to 1940s America –  in particular the slang words and phrases used in the dialogue – this made the characters believable and seem more like actual real people, not “talking puppets”.  I felt Cole Phelps was a very interesting and complex character to play; I enjoyed playing him and very quickly got invested in him and his plight to “right all the wrongs”.

In addition, the accompanying jazz soundtrack was exceptional – again, very true to that period in time and particularly to film noir.  When you are driving, the radio plays actual songs from artists of that era and also actual radio shows that aired during that time – yet another admirable effort at making the world as realistic as possible.  The score which plays at crime scenes, interrogations and the action sequences perfectly complement and add on to the experience – for me even moreso during the more “intense” situations.  For example I remember my heart literally pounding out of my chest when I was chasing a crazed serial killer throughout a long maze of catacombs – most seasoned gamers have probably become really jaded by sequences like these, but I really felt like I was Cole at that point in time, fighting for justice and for my own survival – never been so terrified in my life!

And this is why I have taken quite a keen interest in gaming lately, specifically games that blur the lines between the filmic and gaming worlds.  Some gamers are of the opinion that games shouldn’t try to be like movies, that by doing so they are just being “lazy” and not utilizing the full potential of the gaming medium and what it can offer.  To some extent, I agree.  With technology getting better and better every day, games have the ability and ongoing potential to do so much more – things specific to games which are not possible in a movie – so why play safe and take the “tried and true” route of making just essentially a playable film?

Here’s where I play the devil’s advocate: I do not see anything wrong if the game developer knowingly and intentionally wants to make their game in the style of a film.  Making this choice doesn’t necessarily make them uninventive or unambitious, but could very well just be their nominated style of making games.  In some ways I see games like these – and L.A. Noire is obviously one of them – as categorized under an altogether different kind of game genre in its own right.

It’s a mission on its own making a good film, it’s all the more challenging making a perfect marriage of the two, a “game-film” that makes sense in both universes – one that looks and plays out like a film on the game-screen but also simultaneously manages to interact and actively engage with its audience the way only really great games know how.  But if you get the balance/mix right – absolute magic is created.

With that being said, I feel L.A. Noire has hit the nail squarely on the head in this respect.  I think the fact that it is the first game to be shown at the Tribeca Film Festival speaks volumes on what it has achieved in terms of closing the gap between game and cinema, and how taking this route could potentially make for a truly remarkable masterpiece of a game.

It has its issues but overall L.A. Noire is a visually stunning film noir-style crime thriller that promises an interactive gaming experience that you will not soon forget.  From start to finish I was completely immersed, engaged and emotionally connected with the world, the narrative and its characters.  I was transported back in time and experienced an important era in film history through a game – that is what great escapist-entertainment is all about!

It has undoubtedly set a benchmark for any future game developers who wish to make film-style type games but regardless of how many other “game-films” that come along from now onwards, I firmly believe that L.A. Noire – and what it has managed to deliver visually, stylistically and emotionally – will always own a piece of important gaming history.

Whimsical Banana rates L.A. Noire: a well-deserved 5 bananas!  I’m also stoked to say that I have become a slightly better gamer because of it!

For the Love of Patisserie

So in my previous post I mentioned how we made a special trip out to one-hatted restaurant Flying Fish – well that wasn’t the only place we went out of our way to go visit.

Now I’ve always been one with a sweet tooth, for as long as I can remember.  In the last few years, however, I’ve become really incorrigible – totally obsessed with cupcakes (especially cupcakes!), pastries, desserts…just anything sweet that I can get my little mits on!  I used to be able to go without but now dessert is an absolute MUST every time I go out to dinner.

On a slight tangent, I bought ramekins the other day which made me happy; now all I need is a blowtorch and then it’s CREME BRULEE time!

Anyway, if you’re a foodie and have watched Masterchef Australia, or have some knowledge of the Australian food scene, you will be familiar with a certain patissier called Adriano Zumbo.  He is most known for his amazing croquembouche, a French pastry which consists of hundreds of profiteroles (cream puffs) dipped with caramelized sugar and presented in the shape of a high reverse cone.  It is said to be one of the hardest pastries to make and put together – and also (potentially) the most painful;  if you’re not careful when coating the profiteroles, the caramel could burn your fingers badly!

But I digress.  So I was fully planning on going to Adriano Zumbo’s patisserie when I got to Sydney – little did I know how far away it was!!   See, I had assumed being as famous as he was, that his store would surely be in the CBD, where there would be the most traffic.  That assumption was wrong.  He has 3 outlets and all of them are quite a ways away.  We decided to go to his flagship store in Balmain, which is a suburb in the inner-west of Sydney.  So on the bus we went.

What an interesting trip to Balmain it was.  Apart from Zumbo’s little “blink and you’ll miss it treasure trove” there is nothing else in Balmain.  I kid you not.  The township is made up of pretty much just the one main street of shops.  We did go off for a bit of a wander and while we did stumble across a couple of quaint little pop-up shops, apart from that there really wasn’t anything out of the ordinary.  Their only claim to fame is Adriano Zumbo’s patisserie.  In fact, when we were getting our bus tickets, I should have already expected this because without us having to say anything, the cashier already knew we were going to visit Mr. Zumbo.  Well duh, if it’s the only “tourist-y” thing to see there…

When we got to the patisserie, I was like a kid in a candy store.  First off let me tell you that the store is TINY.  There is just a long counter with all the cakes on display on the right and a one-lane space for you to walk along it on the left.  And of course, because this wasn’t just any regular cake shop, the store was chock-a-block; there was a constant queue of people, even to the point of spilling out the entrance.

I have to say the whole “system” was a bit silly, in my opinion.  The space was way too small for the amount of people that were coming through the door.  Moreover because Zumbo’s creations are not just your run-of-the-mill everyday slices of cake but beautiful molecular gastronomical works of art, people would take awhile to actually decide what they wanted.  Myself included – I actually walked up and down the counter a few times gawking at all the amazing things that were on display before I made my decision.  This caused a bit of a crowd control issue, but I have to say, the pastry chefs behind the counter worked brilliantly – they knew who to serve first, who was next in line.  I expect they’ve gotten used to the space constraints and have a bit of a mental system going on.

The other thing I didn’t understand was why not have a bigger space that could accommodate a couple of tables for people to sit and enjoy Zumbo’s creations right there?  I would have liked to sample a selection of his cakes but because it was takeaway only, sadly I could only admire the lot but purchase just one (I was flying back to Auckland the next day).  See if we could have eaten there, I would have most likely gotten two cakes to enjoy there, and then another one to take home.

I was also kind of disappointed that he didn’t have little “mini croquembouches” for sale at the store – I really want to try one because word has it, it is every sweet tooth’s dream!  Maybe I should pitch this idea to the man himself.  I mean it is, after all, his claim to fame, thanks to Masterchef.

Anyway post-visit, all I have to say is this: Adriano Zumbo is the king of patisserie.  I just couldn’t believe the beautiful and amazing cakes that were before my eyes.  He is so creative and what he puts together is so much more than just tasty sweet treats that look good;  it really is “art on a plate”.  I especially love how he incorporates molecular gastronomy into his creations – “fried egg” chocolates that look exactly like fried eggs, pastries made in the shape of a whole chicken but filled with chocolates, “chop suey” cakes that look like slabs of sushi and while they do have savoury elements to it, still primarily tastes like a sweet dessert – so clever, that whole play on making things look differently from how it’s going to taste…absolutely brilliant.

I managed to sneakily take some photos – be prepared to have your visual-socks knocked off!!

It was a tough decision but in the end I decided on getting “Don The Pandan Man” – a pandan mousse with pandan financier, kaffir lime and coconut crunch, coconut kaffir lime dacquoise, pandan toasted brulee and rice pudding.  It’s the last picture in the cluster of photos – it’s the green cake next to Chop Suey.

I have had a lot of cake in my time and let me tell you, this was THE MOST DELICIOUS CAKE I have EVER eaten.  I could have eaten a whole entire cake of it.  I would have felt completely sick after, but I would not have regretted it one bit!!  The pandan flavor was infused perfectly, that mousse and dacquoise was so light and just melted in your mouth. The kaffir lime and coconut crunch base gave the cake a nice crunchy texture and the rice pudding at the top added a nice savory kick to it.  The flavors just all worked together beautifully and harmoniously.

I had planned on getting some of his famous macarons to take home, but unfortunately by the time I got to the front of the queue, they had all sold out.  I was so excited to see what his satay macarons tasted like!

I hope Adriano Zumbo crosses the ditch one day and opens a patisserie here in Auckland because I’m just dying to try everything else!  Until that time comes – keeping my fingers crossed! – for now all I can do is drool at my photos and also his Patisserie Menu.  (which for some reason has a more boring-looking version of Don The Pandan Man.)